﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace LearningBubbles
{
    static class PlayerData
    {
        private static int[] lHandDepth = new int[2];

        public static int[] LHandDepth
        {
            get { return lHandDepth; }
            set { lHandDepth = value; }
        }

        private static int[] rHandDepth = new int[2];

        public static int[] RHandDepth
        {
            get { return rHandDepth; }
            set { rHandDepth = value; }
        }

        private static bool[,] handGrabs = new bool[2,2];

        public static bool[,] HandGrabs
        {
            get { return handGrabs; }
            set { handGrabs = value; }
        }

        private static Vector2[,] wristPosition = new Vector2[2,2];

        public static Vector2[,] WristPosition
        {
            get { return wristPosition; }
            set { wristPosition = value; }
        }

        private static Vector2[,] handPosition = new Vector2[2,2];

        public static Vector2[,] HandPosition
        {
            get { return handPosition; }
            set { handPosition = value; }
        }
    }
}
